Two-Headed Giant
Card lists

Poison clocks are slower than they look

A 2HG team loses at 15 poison counters rather than 10, so infect and toxic need half again as much work to close a game.

8Poison / infect

A 2HG team loses at 15 poison counters rather than 10, so infect clocks are slower than the raw numbers suggest.

148 cards match this rule. How the format works

More cards that poison / infect

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