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Search accepts full Scryfall syntax — oracle:"each opponent" cmc<=3 works. Results are re-ranked by their 2HG Rating.
Browse by what 2HG changes
All lists →Cards that hit each opponent
1097There are two opponents in 2HG, so every 'each opponent' clause resolves twice against a single shared life total.
Team-wide edicts
158Forcing both opponents to sacrifice strips two boards for one card — the classic 2HG blowout.
Symmetrical discard
109'Each opponent discards' is a two-for-one in 2HG. Syphon Mind and friends jump several tiers here.
Extra turns are worth double in 2HG
49Teammates share one turn, so an extra turn is an extra turn for both players — double the value of the same card in a duel.
Board sweepers for 2HG
423A wrath answers two developed boards at once. Sweepers are premium removal in 2HG.
Cards that protect a teammate
240'Target player' and 'target permanent' effects can be aimed at your teammate — you can't do that in a duel.
Fogs and damage prevention
176You're defending against two attacking players out of one shared life pool. Fog effects buy a full team turn.
Damage that hits the whole enemy team
302Drain and burn that reads 'each opponent' comes off one shared 60-life total, so the printed number doubles.
Symmetrical lock pieces
81Stax and tax effects tax two opponents for the price of one, while your team plans around them together.
Poison clocks are slower than they look
148A 2HG team loses at 15 poison counters rather than 10, so infect clocks are slower than the raw numbers suggest.
Triggers that fire twice as often
370'Whenever an opponent…' fires for two players instead of one, so these triggers pay out roughly twice as often.
Symmetrical card advantage falls flat
71Shared draw feeds two opponents and only one teammate. The math is against you in 2HG.
Single-target answers trade down
188Two opponents deploy two boards. Spot removal trades down unless it's cheap or hits multiple permanents.
Small lifegain against a large shared pool
74260 shared life is a bigger pool than 20, so small lifegain is proportionally weaker — and it's the same pool your teammate is spending.
Cards written for one opponent
675Cards that reference 'the opponent' or single-combat framing lose reach when the table has two opponents.
The crown is held by a team
87In 2HG the monarch is held by a team, so the crown swings between two players and is much harder to steal back.
Anthems only pump half your side
571Anthems only pump creatures you control — your teammate's board is untouched, so they're worse than they look.
One- and two-mana answers
982Turns are shared and fast in 2HG. One- and two-mana answers let you hold up interaction without losing tempo.