Two-Headed Giant

Marsh Viper

42Situational

Creature — Snake{3}{G}Fifth Edition

2HG Rating

42/100

Loses value in 2HG: poison / infect.

Weak in 2HGNeutralFormat staple
  • 8
    Poison / infect

    A 2HG team loses at 15 poison counters rather than 10, so infect clocks are slower than the raw numbers suggest.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Fits the same colour identity — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Marsh Viper.

View Marsh Viper on Scryfall ↗