SorceryPhyrexia: All Will Be One
64/100
Mixed in 2HG — hits each opponent, but poison / infect.
There are two opponents in 2HG, so every 'each opponent' clause resolves twice against a single shared life total.
A 2HG team loses at 15 poison counters rather than 10, so infect clocks are slower than the raw numbers suggest.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
You draw three cards and you lose 3 life. Corrupted — Each opponent who has three or more poison counters loses 3 life.