Prosthetic Injector
42SituationalArtifact — EquipmentPhyrexia: All Will Be One
2HG Rating
42/100
Loses value in 2HG: poison / infect.
- −8Poison / infect
A 2HG team loses at 15 poison counters rather than 10, so infect clocks are slower than the raw numbers suggest.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.)
Equip
Legality
Plays well beside it
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Prosthetic Injector.





