Two-Headed Giant

Card lists

What the format changes

Two-Headed Giant moves card values in a small number of specific ways. Each list below is one of them, with the cards it affects most, ordered by 2HG Rating.

Cards that gain in 2HG

Cards that hit each opponent

1097

Every “each opponent” clause resolves twice in 2HG, and both halves come off one shared life total. These are the cards that quietly double in power.

Team-wide edicts

158

Forcing both opponents to sacrifice strips two boards for one card. This is the classic 2HG blowout.

Symmetrical discard

109

“Each opponent discards” is a two-for-one in 2HG. Syphon Mind and its relatives jump several tiers here.

Extra turns are worth double in 2HG

49

Teammates take one turn together, so an extra turn is an extra turn for both players. Few effects gain more from the format than these.

Board sweepers for 2HG

423

A wrath answers two opponents' boards at once in 2HG, and destroys your teammate's along with them. One-sided and modal sweepers gain the most.

Cards that protect a teammate

240

“Target player” and “target permanent” effects can be aimed at your partner — something no duel format lets you do.

Fogs and damage prevention

176

You defend against two attacking players out of one shared pool, so a single fog can buy your team a whole turn.

Damage that hits the whole enemy team

302

Drain and burn that reads “each opponent” lands twice on a single shared life pool, so the printed number is effectively doubled.

Symmetrical lock pieces

81

Stax effects tax two opponents for the price of one — provided your own teammate can play through them.

Triggers that fire twice as often

370

“Whenever an opponent…” watches two players instead of one, so these triggers pay out roughly twice as often as they do in a duel.

One- and two-mana answers

982

Turns are shared and fast in 2HG. Cheap answers let you hold up interaction without giving up your own development.

Cards that lose value in 2HG