The Serpent Society
76Strong in 2HGLegendary Creature — Human Snake VillainMarvel Super Heroes
2HG Rating
76/100
Mixed in 2HG — hits each opponent, but poison / infect.
- +22Hits each opponent
There are two opponents in 2HG, so every 'each opponent' clause resolves twice against a single shared life total.
- +12Team-wide edict
Forcing both opponents to sacrifice strips two boards for one card — the classic 2HG blowout.
- −8Poison / infect
A 2HG team loses at 15 poison counters rather than 10, so infect clocks are slower than the raw numbers suggest.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Deathtouch Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.





