Sorcery // Sorcery — AdventureDoctor Who
70/100
Gains value in 2HG: extra turn.
Teammates share one turn, so an extra turn is an extra turn for both players — double the value of the same card in a duel.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Twice Upon a Time Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time. // Unlikely Meeting Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
Shares the "extra turn" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Twice Upon a Time // Unlikely Meeting.