Expropriate
70Strong in 2HGSorceryConspiracy: Take the Crown
2HG Rating
70/100
Gains value in 2HG: extra turn.
- +20Extra turn
Teammates share one turn, so an extra turn is an extra turn for both players — double the value of the same card in a duel.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Legality
Plays well beside it
Shares the "extra turn" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Expropriate.





