Two-Headed Giant

Temporal Manipulation

70Strong in 2HG

Sorcery{3}{U}{U}Ultimate Masters

2HG Rating

70/100

Gains value in 2HG: extra turn.

Weak in 2HGNeutralFormat staple
  • +20
    Extra turn

    Teammates share one turn, so an extra turn is an extra turn for both players — double the value of the same card in a duel.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

Take an extra turn after this one.

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Shares the "extra turn" axis — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Temporal Manipulation.

View Temporal Manipulation on Scryfall ↗