Siege Smash
65PlayableInstantModern Horizons 3
2HG Rating
65/100
Gains value in 2HG: symmetrical lock piece, cheap interaction.
- +9Symmetrical lock piece
Stax and tax effects tax two opponents for the price of one, while your team plans around them together.
- +6Cheap interaction
Turns are shared and fast in 2HG. One- and two-mana answers let you hold up interaction without losing tempo.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — • Destroy target artifact. • Target creature gets +3/+2 and gains trample until end of turn.
Legality
Plays well beside it
Shares the "symmetrical lock piece" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Siege Smash.





