Two-Headed Giant

The Immortal Sun

55Playable

Legendary Artifact{6}Commander Masters

2HG Rating

55/100

Mixed in 2HG — symmetrical lock piece, but team anthem.

Weak in 2HGNeutralFormat staple
  • +9
    Symmetrical lock piece

    Stax and tax effects tax two opponents for the price of one, while your team plans around them together.

  • 4
    Team anthem

    Anthems only pump creatures you control — your teammate's board is untouched, so they're worse than they look.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Shares the "symmetrical lock piece" axis — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs The Immortal Sun.

View The Immortal Sun on Scryfall ↗