Aurification
60PlayableEnchantmentOnslaught
2HG Rating
60/100
Gains value in 2HG: combat fog / damage prevention.
- +10Combat fog / damage prevention
You're defending against two attacking players out of one shared life pool. Fog effects buy a full team turn.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Legality
Plays well beside it
Shares the "combat fog / damage prevention" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Aurification.





