Two-Headed Giant

Dawn Charm

66Strong in 2HG

Instant{1}{W}Commander Legends

2HG Rating

66/100

Gains value in 2HG: combat fog / damage prevention, cheap interaction.

Weak in 2HGNeutralFormat staple
  • +10
    Combat fog / damage prevention

    You're defending against two attacking players out of one shared life pool. Fog effects buy a full team turn.

  • +6
    Cheap interaction

    Turns are shared and fast in 2HG. One- and two-mana answers let you hold up interaction without losing tempo.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Shares the "combat fog / damage prevention" axis — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Dawn Charm.

View Dawn Charm on Scryfall ↗