Land — Town // Sorcery — AdventureFinal Fantasy
50/100
Plays about the same in 2HG as it does in any other format.
No 2HG-specific rules fire on this card — it plays much the same here as anywhere else.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Zanarkand, Ancient Metropolis
This land enters tapped.
: Add
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//
Lasting Fayth
Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)
View Zanarkand, Ancient Metropolis // Lasting Fayth on Scryfall ↗
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Zanarkand, Ancient Metropolis // Lasting Fayth.