You See a Guard Approach
58PlayableInstantAdventures in the Forgotten Realms
2HG Rating
58/100
Gains value in 2HG: protects a teammate.
- +8Protects a teammate
'Target player' and 'target permanent' effects can be aimed at your teammate — you can't do that in a duel.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Legality
Plays well beside it
Shares the "protects a teammate" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs You See a Guard Approach.





