Creature — Human Rogue // Enchantment — AuraInnistrad: Midnight Hunt
50/100
Plays about the same in 2HG as it does in any other format.
No 2HG-specific rules fire on this card — it plays much the same here as anywhere else.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Vengeful Strangler This creature can't block. When this creature dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. // Strangling Grasp Enchant creature or planeswalker an opponent controls At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent of their choice, then that player loses 1 life.
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Vengeful Strangler // Strangling Grasp.