The Long Reach of Night // Animus of Night's Reach
84Format stapleEnchantment — Saga // Enchantment Creature — SpiritKamigawa: Neon Dynasty
2HG Rating
84/100
Gains value in 2HG: hits each opponent, team-wide edict.
- +22Hits each opponent
There are two opponents in 2HG, so every 'each opponent' clause resolves twice against a single shared life total.
- +12Team-wide edict
Forcing both opponents to sacrifice strips two boards for one card — the classic 2HG blowout.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
The Long Reach of Night (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent sacrifices a creature of their choice unless they discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control. // Animus of Night's Reach Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.
Legality
Plays well beside it
Shares the "hits each opponent" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs The Long Reach of Night // Animus of Night's Reach.
View The Long Reach of Night // Animus of Night's Reach on Scryfall ↗





