InstantThe Brothers' War
56/100
Gains value in 2HG: cheap interaction.
Turns are shared and fast in 2HG. One- and two-mana answers let you hold up interaction without losing tempo.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.
Shares the "cheap interaction" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Soul Partition.