Sorcerer Class
86Format stapleEnchantment — ClassAdventures in the Forgotten Realms
2HG Rating
86/100
Gains value in 2HG: hits each opponent, damage to each opponent.
- +22Hits each opponent
There are two opponents in 2HG, so every 'each opponent' clause resolves twice against a single shared life total.
- +14Damage to each opponent
Drain and burn that reads 'each opponent' comes off one shared 60-life total, so the printed number doubles.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
(Gain the next level as a sorcery to add its ability.)
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have "
: Add
or
. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Legality
Plays well beside it
Shares the "hits each opponent" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Sorcerer Class.





