SorceryFinal Fantasy Commander
72/100
Gains value in 2HG: hits each opponent.
There are two opponents in 2HG, so every 'each opponent' clause resolves twice against a single shared life total.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)