Two-Headed Giant

Simic Charm

64Playable

Instant{G}{U}Commander Legends

2HG Rating

64/100

Gains value in 2HG: protects a teammate, cheap interaction.

Weak in 2HGNeutralFormat staple
  • +8
    Protects a teammate

    'Target player' and 'target permanent' effects can be aimed at your teammate — you can't do that in a duel.

  • +6
    Cheap interaction

    Turns are shared and fast in 2HG. One- and two-mana answers let you hold up interaction without losing tempo.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Shares the "protects a teammate" axis — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Simic Charm.

View Simic Charm on Scryfall ↗