Two-Headed Giant

Secret Identity

58Playable

Instant{U}Marvel's Spider-Man

2HG Rating

58/100

Gains value in 2HG: protects a teammate.

Weak in 2HGNeutralFormat staple
  • +8
    Protects a teammate

    'Target player' and 'target permanent' effects can be aimed at your teammate — you can't do that in a duel.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

Choose one — • Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof. • Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Shares the "protects a teammate" axis — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Secret Identity.

View Secret Identity on Scryfall ↗