Two-Headed Giant

Sapphire Charm

58Playable

Instant{U}Mirage

2HG Rating

58/100

Gains value in 2HG: protects a teammate.

Weak in 2HGNeutralFormat staple
  • +8
    Protects a teammate

    'Target player' and 'target permanent' effects can be aimed at your teammate — you can't do that in a duel.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Shares the "protects a teammate" axis — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Sapphire Charm.

View Sapphire Charm on Scryfall ↗