Restoration Magic
58PlayableInstantFinal Fantasy
2HG Rating
58/100
Gains value in 2HG: protects a teammate.
- +8Protects a teammate
'Target player' and 'target permanent' effects can be aimed at your teammate — you can't do that in a duel.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Legality
Plays well beside it
Shares the "protects a teammate" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Restoration Magic.





