Creature — Human Druid // Instant — AdventureWilds of Eldraine
50/100
Plays about the same in 2HG as it does in any other format.
No 2HG-specific rules fire on this card — it plays much the same here as anywhere else.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Questing Druid Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature. // Seek the Beast Exile the top two cards of your library. Until your next end step, you may play those cards.
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Questing Druid // Seek the Beast.