SorceryMasters Edition IV
51/100
Mixed in 2HG — cheap interaction, but incremental lifegain.
Turns are shared and fast in 2HG. One- and two-mana answers let you hold up interaction without losing tempo.
60 shared life is a bigger pool than 20, so small lifegain is proportionally weaker — and it's the same pool your teammate is spending.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
As an additional cost to cast this spell, you may pay and/or
any number of times.
Destroy target artifact. For each additional
you paid, destroy another target artifact. For each additional
you paid, destroy another target artifact, and you gain 1 life.
Shares the "cheap interaction" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Primitive Justice.