Two-Headed Giant

Phone a Friend

70Strong in 2HG

Sorcery{3}{U}{U}Unfinity

2HG Rating

70/100

Gains value in 2HG: extra turn.

Weak in 2HGNeutralFormat staple
  • +20
    Extra turn

    Teammates share one turn, so an extra turn is an extra turn for both players — double the value of the same card in a duel.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Shares the "extra turn" axis — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Phone a Friend.

View Phone a Friend on Scryfall ↗