Creature — Human Knight // Sorcery — AdventureMarch of the Machine Commander
56/100
Gains value in 2HG: cheap interaction.
Turns are shared and fast in 2HG. One- and two-mana answers let you hold up interaction without losing tempo.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Order of Midnight Flying This creature can't block. // Alter Fate Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Shares the "cheap interaction" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Order of Midnight // Alter Fate.