Ninja Teen
82Format stapleEnchantment — ClassTeenage Mutant Ninja Turtles
2HG Rating
82/100
Mixed in 2HG — hits each opponent, but team anthem.
- +22Hits each opponent
There are two opponents in 2HG, so every 'each opponent' clause resolves twice against a single shared life total.
- +14Damage to each opponent
Drain and burn that reads 'each opponent' comes off one shared 60-life total, so the printed number doubles.
- −4Team anthem
Anthems only pump creatures you control — your teammate's board is untouched, so they're worse than they look.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
: Level 2
Creatures you control get +1/+0 and have menace.
: Level 3
Creature cards in your graveyard have sneak
.
You may cast creature spells from your graveyard using their sneak abilities.
Legality
Plays well beside it
Shares the "hits each opponent" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Ninja Teen.





