Two-Headed Giant

Ninja Teen

82Format staple

Enchantment — Class{2}{B}Teenage Mutant Ninja Turtles

2HG Rating

82/100

Mixed in 2HG — hits each opponent, but team anthem.

Weak in 2HGNeutralFormat staple
  • +22
    Hits each opponent

    There are two opponents in 2HG, so every 'each opponent' clause resolves twice against a single shared life total.

  • +14
    Damage to each opponent

    Drain and burn that reads 'each opponent' comes off one shared 60-life total, so the printed number doubles.

  • 4
    Team anthem

    Anthems only pump creatures you control — your teammate's board is untouched, so they're worse than they look.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

(Gain the next level as a sorcery to add its ability.) Whenever a creature you control leaves the battlefield, each opponent loses 1 life. {1}{B}: Level 2 Creatures you control get +1/+0 and have menace. {B}: Level 3 Creature cards in your graveyard have sneak {3}{B}. You may cast creature spells from your graveyard using their sneak abilities.

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Shares the "hits each opponent" axis — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Ninja Teen.

View Ninja Teen on Scryfall ↗