Creature — Human Knight // Sorcery — AdventureWilds of Eldraine
50/100
Plays about the same in 2HG as it does in any other format.
No 2HG-specific rules fire on this card — it plays much the same here as anywhere else.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Mosswood Dreadknight Trample When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn. // Dread Whispers You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Mosswood Dreadknight // Dread Whispers.