EnchantmentCommander 2011
84/100
Gains value in 2HG: hits each opponent, team-wide edict.
There are two opponents in 2HG, so every 'each opponent' clause resolves twice against a single shared life total.
Forcing both opponents to sacrifice strips two boards for one card — the classic 2HG blowout.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Whenever this enchantment or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.