Two-Headed Giant

Malevolent Hermit // Benevolent Geist

56Playable

Creature — Human Wizard // Creature — Spirit WizardInnistrad: Midnight Hunt

2HG Rating

56/100

Gains value in 2HG: cheap interaction.

Weak in 2HGNeutralFormat staple
  • +6
    Cheap interaction

    Turns are shared and fast in 2HG. One- and two-mana answers let you hold up interaction without losing tempo.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

Malevolent Hermit {U}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {3}. Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Benevolent Geist Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Shares the "cheap interaction" axis — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Malevolent Hermit // Benevolent Geist.

View Malevolent Hermit // Benevolent Geist on Scryfall ↗