Lorehold Charm
86Format stapleInstantSecrets of Strixhaven
2HG Rating
86/100
Mixed in 2HG — hits each opponent, but team anthem.
- +22Hits each opponent
There are two opponents in 2HG, so every 'each opponent' clause resolves twice against a single shared life total.
- +12Team-wide edict
Forcing both opponents to sacrifice strips two boards for one card — the classic 2HG blowout.
- +6Cheap interaction
Turns are shared and fast in 2HG. One- and two-mana answers let you hold up interaction without losing tempo.
- −4Team anthem
Anthems only pump creatures you control — your teammate's board is untouched, so they're worse than they look.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Choose one — • Each opponent sacrifices a nontoken artifact of their choice. • Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield. • Creatures you control get +1/+1 and gain trample until end of turn.
Legality
Plays well beside it
Shares the "hits each opponent" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Lorehold Charm.





