Two-Headed Giant

Knights of the Black Rose

52Playable

Creature — Human Knight{3}{W}{B}March of the Machine Commander

2HG Rating

52/100

Mixed in 2HG — triggers off opponents, but incremental lifegain.

Weak in 2HGNeutralFormat staple
  • +11
    Triggers off opponents

    'Whenever an opponent…' fires for two players instead of one, so these triggers pay out roughly twice as often.

  • 5
    Incremental lifegain

    60 shared life is a bigger pool than 20, so small lifegain is proportionally weaker — and it's the same pool your teammate is spending.

  • 4
    Monarch / initiative

    In 2HG the monarch is held by a team, so the crown swings between two players and is much harder to steal back.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

When this creature enters, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Fits the same colour identity — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Knights of the Black Rose.

View Knights of the Black Rose on Scryfall ↗