Jecht, Reluctant Guardian // Braska's Final Aeon
96Format stapleLegendary Creature — Human Warrior // Legendary Enchantment Creature — Saga NightmareFinal Fantasy
2HG Rating
96/100
Gains value in 2HG: hits each opponent, team-wide edict, symmetrical discard.
- +22Hits each opponent
There are two opponents in 2HG, so every 'each opponent' clause resolves twice against a single shared life total.
- +12Team-wide edict
Forcing both opponents to sacrifice strips two boards for one card — the classic 2HG blowout.
- +12Symmetrical discard
'Each opponent discards' is a two-for-one in 2HG. Syphon Mind and friends jump several tiers here.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Jecht, Reluctant Guardian Menace Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control. // Braska's Final Aeon (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Jecht Beam — Each opponent discards a card and you draw a card. III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice. Menace
Legality
Plays well beside it
Shares the "hits each opponent" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Jecht, Reluctant Guardian // Braska's Final Aeon.
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