Battle — Siege // Creature — DragonMarch of the Machine
50/100
Plays about the same in 2HG as it does in any other format.
No 2HG-specific rules fire on this card — it plays much the same here as anywhere else.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Invasion of Tarkir (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, reveal any number of Dragon cards from your hand. When you do, this Siege deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.) // Defiant Thundermaw Flying, trample Whenever a Dragon you control attacks, it deals 2 damage to any target.
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Invasion of Tarkir // Defiant Thundermaw.