Battle — Siege // EnchantmentMarch of the Machine
52/100
Mixed in 2HG — protects a teammate, but duel-shaped card.
'Target player' and 'target permanent' effects can be aimed at your teammate — you can't do that in a duel.
Cards that reference 'the opponent' or single-combat framing lose reach when the table has two opponents.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Invasion of Gobakhan
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
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Lightshield Array
At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice this enchantment: Creatures you control gain hexproof and indestructible until end of turn.
View Invasion of Gobakhan // Lightshield Array on Scryfall ↗
Shares the "protects a teammate" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Invasion of Gobakhan // Lightshield Array.