Invasion of Alara // Awaken the Maelstrom
58PlayableBattle — Siege // SorceryMarch of the Machine
2HG Rating
58/100
Gains value in 2HG: protects a teammate.
- +8Protects a teammate
'Target player' and 'target permanent' effects can be aimed at your teammate — you can't do that in a duel.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Invasion of Alara When this Siege enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order. // Awaken the Maelstrom Awaken the Maelstrom is all colors. Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
Legality
View Invasion of Alara // Awaken the Maelstrom on Scryfall ↗





