Creature — Human Werewolf // Creature — WerewolfInnistrad
46/100
Loses value in 2HG: team anthem.
Anthems only pump creatures you control — your teammate's board is untouched, so they're worse than they look.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Instigator Gang Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // Wildblood Pack Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Instigator Gang // Wildblood Pack.