Two-Headed Giant

Instigator Gang // Wildblood Pack

46Playable

Creature — Human Werewolf // Creature — WerewolfInnistrad

2HG Rating

46/100

Loses value in 2HG: team anthem.

Weak in 2HGNeutralFormat staple
  • −4
    Team anthem

    Anthems only pump creatures you control — your teammate's board is untouched, so they're worse than they look.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

Instigator Gang Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // Wildblood Pack Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Legality

standardpioneermodernlegacyvintagecommander

View Instigator Gang // Wildblood Pack on Scryfall ↗