Creature — Human Werewolf // Creature — WerewolfInnistrad: Crimson Vow
50/100
Plays about the same in 2HG as it does in any other format.
No 2HG-specific rules fire on this card — it plays much the same here as anywhere else.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Ill-Tempered Loner
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Howlpack Avenger
Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Ill-Tempered Loner // Howlpack Avenger.