Instant // SorceryMurders at Karlov Manor
46/100
Loses value in 2HG: team anthem.
Anthems only pump creatures you control — your teammate's board is untouched, so they're worse than they look.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Hustle Target creature attacks or blocks this turn if able. // Bustle Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Hustle // Bustle.