Hope Charm
64PlayableInstantVisions
2HG Rating
64/100
Gains value in 2HG: protects a teammate, cheap interaction.
- +8Protects a teammate
'Target player' and 'target permanent' effects can be aimed at your teammate — you can't do that in a duel.
- +6Cheap interaction
Turns are shared and fast in 2HG. One- and two-mana answers let you hold up interaction without losing tempo.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura.
Legality
Plays well beside it
Shares the "protects a teammate" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Hope Charm.





