Heroic Reinforcements
46PlayableSorceryFoundations
2HG Rating
46/100
Loses value in 2HG: team anthem.
- −4Team anthem
Anthems only pump creatures you control — your teammate's board is untouched, so they're worse than they look.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)
Legality
Plays well beside it
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Heroic Reinforcements.





