Two-Headed Giant

Glorious Sunrise

46Playable

Enchantment{3}{G}{G}Innistrad: Crimson Vow

2HG Rating

46/100

Loses value in 2HG: team anthem.

Weak in 2HGNeutralFormat staple
  • −4
    Team anthem

    Anthems only pump creatures you control — your teammate's board is untouched, so they're worse than they look.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

Legality

standardpioneermodernlegacyvintagecommander

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