SorceryThe Brothers' War
84/100
Gains value in 2HG: hits each opponent, team-wide edict.
There are two opponents in 2HG, so every 'each opponent' clause resolves twice against a single shared life total.
Forcing both opponents to sacrifice strips two boards for one card — the classic 2HG blowout.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the greatest power among creatures they control.