Flesh // Blood
44SituationalSorcery // SorceryDragon's Maze
2HG Rating
44/100
Loses value in 2HG: single-target answer.
- −6Single-target answer
Two opponents deploy two boards. Spot removal trades down unless it's cheap or hits multiple permanents.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Flesh Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.) // Blood Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.)
Legality
Plays well beside it
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Flesh // Blood.





