Two-Headed Giant

Flesh // Blood

44Situational

Sorcery // Sorcery{3}{B}{G}{R}{G}Dragon's Maze

2HG Rating

44/100

Loses value in 2HG: single-target answer.

Weak in 2HGNeutralFormat staple
  • 6
    Single-target answer

    Two opponents deploy two boards. Spot removal trades down unless it's cheap or hits multiple permanents.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

Flesh Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.) // Blood Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.)

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Fits the same colour identity — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Flesh // Blood.

View Flesh // Blood on Scryfall ↗