Fight for the Throne
46PlayableInstantMarvel Super Heroes Commander
2HG Rating
46/100
Loses value in 2HG: monarch / initiative.
- −4Monarch / initiative
In 2HG the monarch is held by a team, so the crown swings between two players and is much harder to steal back.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.
Legality
Plays well beside it
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Fight for the Throne.





