Sorcery // LandZendikar Rising
50/100
Plays about the same in 2HG as it does in any other format.
No 2HG-specific rules fire on this card — it plays much the same here as anywhere else.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Emeria's Call
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
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Emeria, Shattered Skyclave
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
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View Emeria's Call // Emeria, Shattered Skyclave on Scryfall ↗
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Emeria's Call // Emeria, Shattered Skyclave.