Two-Headed Giant

Druid Class

45Playable

Enchantment — Class{1}{G}Adventures in the Forgotten Realms

2HG Rating

45/100

Loses value in 2HG: incremental lifegain.

Weak in 2HGNeutralFormat staple
  • −5
    Incremental lifegain

    60 shared life is a bigger pool than 20, so small lifegain is proportionally weaker — and it's the same pool your teammate is spending.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Legality

standardpioneermodernlegacyvintagecommander

View Druid Class on Scryfall ↗